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Back At That Pool Again

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Things change. That’s what happens as time goes on, like it or not. Films, on the other hand, don’t change. How much they mean to you can change and some matter even more as the years go by, while others fade away. In those cases, it’s often for the best. The reasons for all this become more clear as the films in question start to make more sense to the person you’ve grown into. And there are always reasons. Certain films deserve those reasons.
Watching SUNSET BLVD. again and, say what you will about him, but Joe Gillis apparently had a couple of B-pictures to his credit and I respect that. It seems to matter. He was in the Writers Guild, after all, which counts for something. And every morning lately when getting on the 101 North from Franklin I look over at the Alto Nido apartments across the way and give Joe a little wave, imagining him inside working on those original stories that are never going to get him anywhere. It’s left ambiguous just how good Joe Gillis ever was as a screenwriter but suddenly watching the film this time it feels more apparent than ever that none of the ideas for scripts that he’s sitting there pounding out are any good. None of them. They’re all just the work of somebody trying to come up with something, anything, and winding up with nothing. And if he ever got the chance to pitch the story of the film he’s the main character of, he should still bring in Billy Wilder & Charles Brackett to do the real work. But if we were ever meant to believe that Joe was a great writer, or even a halfway special writer, this would be a very different film. I wouldn’t think about him as much, that’s for sure. Paramount reader Betty Schaefer, one of ‘the message kids’, knows Joe by reputation as someone with talent so maybe he did have some even if it’s slipped away by the time the movie starts, drained out of him. “It’s from hunger,” Betty says about his BASES LOADED outline, which could also be a decent review of plenty of movies from the past thirty years or so. Whatever work Joe did on Norma Desmond’s version of SALOME doesn’t seem to have impressed C.B. DeMille either but maybe we can chalk that up to whatever Norma insisted he put in there. Maybe. Joe’s narration of his story gives the impression of someone with a knack for churning out sentences that contain a punchy, colorful flavor but maybe also with a hard-boiled edge that’s putting a little too much effort into the phrasing. Regardless, he was still trying. He didn’t want to go back to that copy desk in Ohio. And even though he says he was on his way out of town I’m still not convinced that Joe Gillis was really going to leave.
Of course, people do leave. I know that all too well by now and maybe I shouldn’t make any promises about my own future. Norma Desmond definitely would never leave, especially since she could never possibly imagine a world other than what she knows. We also don’t know just how good an actress Norma was during her own heyday but the way DeMille speaks of her makes me think there was something, even if he was the one who did much of the shaping of that persona. And she feels like a star, no matter how much her own madness informs that. You meet these people in Hollywood. They’re a star, they’ve been a star, they have that power and they drag you into their web if that’s what they want. Of course, Joe Gillis is the one I still relate to, even if I’m closer to Norma’s age by this point and it is certainly Joe Gillis in the first ten minutes of the movie that I’ve felt like more than a few times over the years. In my apartment, trying to write, trying to figure out if it’s any good, trying to avoid the truth of it all and I can’t see what’s coming around the corner. Along with that money problem you constantly need to worry about. Plenty of Billy Wilder’s SUNSET BLVD. is about a Hollywood that’s no longer there but some of it still is and so much of it still hurts. It understands those moments when you just know you could never be anywhere else. And who can really say what sort of Hollywood isn’t there anymore? The way it is, we either deal with it or we don’t. It’s just that sometimes we’re not sure why we still do.
Flashing back from the body of a Hollywood screenwriter discovered in a fancy Beverly Hills swimming pool, we meet Joe Gillis (William Holden) at the end of his financial rope, unable to sell any story ideas and finance guys after his car. On the run from them he quickly turns into what he thinks is an old, abandoned mansion on Sunset Boulevard only to discover that it’s populated by silent film queen Norma Desmond (Gloria Swanson) who lives there with butler Max (Erich von Stroheim), waiting for her comeback, waiting for nothing. She enlists Joe to help out with a script she’s working on, a remake of Salome, but soon enough Joe realizes that he can’t leave. And why would he. But an encounter back in the real world with friend Artie Green (Jack Webb) and his script reader girlfriend Betty Schaefer (Nancy Olson) becomes a reminder of what he’s missing and when he tries to do something about it, that new script turns into something else entirely.
I have no idea how many times I’ve seen SUNSET BLVD. by now. Of course, I could say that about plenty of films. But this one feels different. Like only the very best do, this is one that’s become something different as I’ve gotten older, what started as something great has only gotten better, deeper, funnier, scarier. It felt even darker to me this time and it hadn’t been that long since I’d last watched it. What the film means has shifted, looking at it from the outside at somewhere I wish I could be to it turning into a view of a place I have a different perspective on now. And it also says something that SUNSET BLVD. is one of the best films ever made, as close to perfect as can be, with some of the most biting, quotable dialogue ever and it’s still maybe only the third best film ever made by Billy Wilder but I’m willing to have discussions over official rankings. Right from the first moment everything about SUNSET BLVD. is perfection, that narration, the acerbic rhythm of the dialogue in the studio exec’s office, that cynical tone Joe Gillis holds onto as he enters the mansion for the first time, just assuming that it will be enough armor against these two people. He has no idea how much more they know than him and he has no idea just what sort of power Norma is going to have each time she enters a room, the power she still has when she leaves. One of the things that makes it great is those shifting perspectives, the way it allows us to consider the narrative from each of the main character’s viewpoint and the comedy within it, as well as the horror, feels absolutely, scarily true.
But what is truth in Hollywood? What makes you connect with anyone? Just as many days I pass by Joe’s apartment building I’ve also driven down Sunset Boulevard in Beverly Hills, presumably passing the 10000 block where Norma’s mansion was. I also worked for several years at Paramount when most days I would take a walk around the lot during lunch, looking up at the giant soundstages, passing Robert Evans’ office, glancing up at the readers’ department where Betty Schaefer worked. I loved working at Paramount, a major studio that really is in the heart of Hollywood where such a place should be in our dreams. Paramount means even more because of SUNSET BLVD. Most of the film defiantly stays put in Noma Desmond’s mansion, that crumbling world where time stopped in the late 20s and to realize the clock has kept turning after all would be too horrible to confront. Realism is a factor in a film like this involving such larger than life figures, but those times when you suddenly find yourself in certain big houses up in the hills of Beverly Hills or Hollywood, realism has very little to do with things anyway. “Is it a black comedy?” Cameron Crowe asked the director in his book “Conversations with Wilder”. “No. Just a picture,” was the reply. He was right. Of course, it is a comedy, it is a drama, it is a noir, it is a horror movie, it is a damning look at what Hollywood does to people when they’re not looking. In Wilder you get the truth and from that truth comes the cynicism people still talk about when it comes to the director. The acerbic comic tone, the cruelty, maybe even the misogyny in its portrayal of ignoring the inevitability of age. Maybe this is correct, maybe it’s avoiding how much that tone feels like it comes from a jilted romantic or someone who is becoming more accepting of the way the world really is. ‘Curdled Lubitsch’ is how Andrew Sarris once described the Wilder approach, adding ‘romanticism gone sour’ but that isn’t how SUNSET BLVD. plays, a film that has long since moved on from naïve hope that you’re going to change the world. Even the 22 year-old Betty Schaefer seems to be approaching her writing career on a completely pragmatic level.
As for realism, the elegance found in the best of Lubitsch isn’t always so lifelike itself so maybe what Wilder brings is an appropriately rational cynicism, as if Lubitsch was about all the grace in the world while the best of Wilder can be about wondering how the grace was lost. Joe Gillis, after all, has been around Hollywood long enough to feel this way with some reason, to still be trying but to know what the odds really are. Cecil B. De Mille, at least as portrayed here, has an idea of how things really are and even he only has so much power. The film doesn’t hate Norma Desmond but it also knows she’s too far gone to be saved as Joe (or Wilder, or us) sadly shakes his head, that the past itself is way too far gone, and all it can really do is give her that moment of glory near the end when she’s too far gone to even fully understand it. The humanity is there and even Joe tries to offer that to her as he pleads with her near the end, before he's killed and even in his narration afterwards. He knows how much it means to her for the cameras to roll. He even seems to know that, in the end, her story is going to be more important than his own.
“They’re dead! They’re finished!” shouts Norma about the movies early on. Her viewpoint is because of all that dialogue but it’s nothing new. Someone, maybe me, could be shouting that about them even now. The movie knows how eternal the town is, or at least was then, how much this is all going to go on. The sympathy is shown to Norma, at least partly because Joe doesn’t ask for it. Whether or not he deserves it, he really doesn’t care. And just how strange it is, in that mansion. The film doesn’t waste a moment, mapped out in that brilliant script by Wilder and Charles Brackett and D.M. Marshman, Jr. whose involvement apparently boiled down to supplying part of the premise which gave him a credit meaning that he’ll forever be one of the writers of SUNSET BLVD, one of the greatest movies ever made. Which of course makes me wonder, just what have I done lately? It even seems important that this film marked the end of Wilder’s collaboration with Brackett for reasons that have always seemed a little unclear, even when one of them got asked about it. The storytelling carefully reveals one layer at a time almost before you realize it just as Max made up Joe’s guest room hours before he knew he was going to stay. It can be easy to forget in all this madness about Norma’s pet monkey who died right before Joe showed up. He becomes the new monkey and never even realizes it, at least until it doesn’t matter anymore.
And it’s a film about people who are waiting, so much of it is about that waiting. “Waiting for the gravy train,” as Joe Gillis puts it and it’s what almost all the people in SUNSET BLVD. seem to have in common. Everyone is waiting, even De Mille is waiting to shoot the next scene when we first see him. Norma Desmond is waiting too, waiting for that phone call she’ll never get about her big comeback. The first ten minutes out there in the world Joe is either trying to avoid people or get their attention and it all gets him nowhere. Once he finds himself in the world of Norma he’s just waiting to leave. Even though he has nowhere to go. Deep down don’t we all believe that something like this is going on in Beverly Hills right this minute? Money is just as much a factor with Joe needing it for his car what indirectly leads him into Norma’s driveway in the first place. But it’s not the only factor. Norma has so much money that she doesn’t care about it and at a certain point Joe doesn’t care about all that money either. The very nature of him prostituting himself, if that’s what we’ll call it, goes beyond the money. It’s not a movie about money, after all. It’s about wanting to be known in the end, whether as a star or just one more name in the credits.
And it’s about waiting through all those beginnings and endings. Maybe I’m thinking about a little of both right now, maybe because of my own extremes I’ve had the past few years. We meet Joe Gillis at his own end just as we meet Walter Neff near his end at the start of DOUBLE INDEMNITY. Both films lead right into a flashback structure although it’s not as clear at first in SUNSET BLVD who the real main character of the film is. As for beginnings, Betty Schaefer is apparently no more than 22 and in such a hurry that it would be easy to believe her if she admitted that becoming a writer was more important than her marriage to assistant director Artie Green (or, really, anyone). She probably has lots of opinions on films she’s seen recently like THE HEIRESS and A LETTER TO THREE WIVES that she can’t share with Artie but Joe would be ideal on an intellectual level if she could ever get him to stop talking around the subject. And she helps him want to write again, really write, at least for a little while, the way she gets into his brain and makes him want to do it, to overcome all those ways people never have any idea who writes a movie, that obsession he can’t seem to shake and is keeping him from ever actually really leaving. She knows all the plots, after all. She knows what he wants. Joe’s more romantic relationship with her isn’t quite the same as Walter Neff getting close with Lola Dietrichson played by Jean Heather in DOUBLE INDEMNITY but they serve a similar function as a reminder of the innocence that was once there, both young women seemingly offering the lead a way out of situation they’ve gotten themselves into, or at least a reminder that there really is some kind of innocence left in the world, no matter how much each of the men are already just too far gone.
The New Years’ Eve sequence even plays now as a funhouse mirror version of the end of THE APARTMENT which wouldn’t even be made for another decade, someone this time returning to a person for the absolute wrong reasons unlike what Shirley Maclaine’s Fran Kubelik would do much later. But back to the cynicism or at least back to trying to understand if there is any humanity in SUNSET BLVD, anyone onscreen Billy Wilder really cares about. He seems to know that caring about Joe is like caring about himself and that will only get him so far. Betty is young and she’ll be fine, Joe knows that he doesn’t need to worry about her. Norma, along with a little bit left over for Max, is where his affection goes even if she’ll never be aware of it and likely never care. She’s the one who’s going to get it somehow and in that is a reflection of his own feelings for the movies and for the town named Hollywood that he lived in, as much of a sewer as he understood it to be. SUNSET BLVD. is a film like no other about what it is to be in Hollywood and the choice to remain. Norma was discarded by the town. And in the final shot she envelops it.
Billy Wilder very likely means more to me than any other director. He made films the way I want them to be and make sense in a life that I sometimes find myself caught up in, like it or not. Hoping I get to the right ending, unlike Joe, whether still in Los Angeles or not. No other film seemed to understand Hollywood quite this way until the 2001 appearance of David Lynch’s MULHOLLAND DR., named for another road up the hill and several years after Lynch had already taken the name of the much talked about Gordon Cole from SUNSET for a character he played in TWIN PEAKS. The best Hollywood movies, even when they classify as comedies, are really horror films in their way. I’m also still a little fascinated by Robert Aldrich’s THE LEGEND OF LYLAH CLARE which plays as some sort of odd mashup up SUNSET BLVD and VERTIGO even while never nailing down the tone beyond just coming off as sort of weird. A brief redo of the small piece of young Gloria Swanson footage from the unfinished QUEEN KELLY that appears briefly in SUNSET also turns up in Lynch’s even darker more extreme INLAND EMPIRE and the way his outlook has been inspired by Wilder becomes more crystalized the more each of their obsessions seem to mirror each other, effortlessly finding the horror of the real human feelings below the comedy. And SUNSET BLVD. is this original, pure distillation of that view. Even now, in a time when we don’t know how much longer there’ll even be a Paramount, it still matters, at least it does in my dreams.
The compassion the film shows may be for Norma and she may be the one who takes over the final image but it’s William Holden as Joe who holds it all together with a grounding that helps us understand and every single moment feels completely genuine. He has to be as cynical as he is, as dismissive of Norma and Max, so dismissive that he doesn’t realize how deep he’s in until it’s too late, with a believability to his desperation seen just under the surface and to play any of that from a remove would cause it to collapse. His determination is just as strong as that self-loathing and few other actors in 1950 would have been able to give his answer of “Constantly” to the question “Don’t you sometimes hate yourself?” just the right indication that he’s joking but not really joking, not when it comes to this. Maybe it would make sense for the character to be a little younger than Holden projects but that grouchy humanity he brings is essential for holding his presence down just as Gloria Swanson shoots everything else around her off into space, overwhelming each moment even as I sometimes notice how tiny the 4’11 actress really was. The intensity of every look she gives makes it seem like it wouldn’t be allowed to look at anyone else when she’s in frame, plus how much of her performance can be found in each gesture she makes, especially the way she pulls Joe towards her at the end of the New Years’ sequence, making it clear who really has had the power between the two of them all along. The movie really is the two of them but surrounding them with the intensity of Erich von Stroheim who the more you watch the more you pay attention to how much he’s holding this madness that he’s in charge of together plus the way he says the name “Gordon Cole” is one of those things impossible to forget. Nancy Olson may be the ingenue but she never comes off as too innocent, simply looking for the right way to get in a little bit more, knowing what she wants but never guessing just how far she will wind up peering into the town she’s always known.
Bringing it back around to each time I look across the 101 at the Alto Nido Apartments, SUNSET BLVD. reveals a truth that always feels like a reminder both of what I want and what I desperately want to avoid. And it’s also a reminder that, well, even Joe Gillis had those B-movie credits. This makes me wonder just how Billy Wilder thought of Joe Gillis, even in a self-deprecating way. He’s searching for the answers to why he’s still trying to do all this and if Wilder went through this sort of period during his early days in Hollywood, I’m sure he understood. Maybe this feeling is part of why I return to Billy Wilder films so much, pretty much all of them (well, maybe not THE EMPEROR WALTZ), even the few I’d just as soon do without. That look at a humanity that combines glaring in the mirror with unrequited self-hatred with desperately trying to hold out a little bit of hope. Sometimes that happens in Wilder’s films. Sometimes it doesn’t, sometimes it’s a draw. But that’s what so much of life becomes. Waiting for that one thing. That one moment. If we’re lucky.
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mikemariano
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Jedi Knight (Plus, Notes on an Expanded Universe)

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The years from 1991 to 1998 were special ones in which to be a Star Wars fan. For during these years, more so than during any other time in the franchise’s existence, Star Wars truly belonged to its fans.

The period just before this one is sometimes called the “Dark Period” or the “Dark Ages” by the fans of today. After 1983’s Return of the Jedi, that concluding installment in the original trilogy of films, George Lucas, Star Wars‘s sometimes cantankerous creator, insisted that he was done with his most beloved creation. A few underwhelming television productions aside, he stayed true to his word in the years that followed, whilst also refusing anyone else the right to play in his playground; even Kenner Toys was denied its request to invent some new characters and vehicles with which to freshen up the action-figure line. So, Star Wars gradually faded from the mass-media consciousness, much like the first generation of videogames that so infamously crashed the same year Return of the Jedi dropped. But no Nintendo came along to revive Star Wars‘s fortunes, for the simple reason that Lucas refused to allow it. The action figures that had revolutionized the toy industry gathered dust and then slowly disappeared from store shelves, to be replaced by cynical adjuncts to Saturday-morning cartoons: Transformers, He-Man, G.I. Joe. (Or, perhaps better said, the television shows were adjuncts to the action figures: the old scoffer’s claim that Star Wars had been created strictly to sell toys was actually true in their case.)

The biggest Star Wars project of this period wasn’t any traditional piece of media but rather a theme-park attraction. In a foreshadowing of the franchise’s still-distant future, Disneyland in January of 1987 opened its Star Wars ride, whose final price tag was almost exactly the same as that of the last film. Yet even at that price, something felt vaguely low-rent about it: the ride had been conceived under the banner of The Black Hole, one of the spate of cinematic Star Wars clones from the films’ first blush of popularity, then rebranded when Disney managed to acquire a license for The Black Hole’s inspiration. The ride fit in disarmingly well at a theme park whose guiding ethic was nostalgia for a vanished American past of Main Streets and picket fences. Rather than remaining a living property, Star Wars was being consigned to the same realm of kitschy nostalgia. In these dying days of the Cold War, the name was now heard most commonly as shorthand for President Ronald Reagan’s misconceived, logistically unsustainable idea for a defensive umbrella that would make the United States impervious to Soviet nuclear strikes.

George Lucas’s refusal to make more Star Wars feature films left Lucasfilm, the sprawling House That Star Wars Built, in an awkward situation. To be sure, there were still the Indiana Jones films, but those had at least as much to do with the far more prolific cinematic imagination of Steven Spielberg as they did with Lucas himself. When Lucas tried to strike out in new directions on his own, the results were not terribly impressive. Lucasfilm became as much a technology incubator as a film-production studio, spawning the likes of Pixar, that pioneer of computer-generated 3D animation, and Lucasfilm Games (later LucasArts), an in-house games studio which for many years wasn’t allowed to make Star Wars games. The long-running Star Wars comic book, which is credited with saving Marvel Comics from bankruptcy in the late 1970s, sent out its last issue in May of 1986; the official Star Wars fan club sent out its last newsletter in February of 1987. At this point, what was there left to write about? It seemed that Star Wars was dead and already more than half buried. But, as the cliché says, the night is often darkest just before the dawn.

The seeds of a revival were planted the very same year that the Star Wars fan club closed up shop, when West End Games published Star Wars: The Roleplaying Game, a tabletop RPG. Perhaps because it addressed such a niche segment of the overall entertainment marketplace, it was allowed more freedom to expand upon the extant universe of Star Wars than anything that had come before from anyone not named George Lucas. Although its overall commercial profile would indeed remain small in comparison to the blockbuster films and toys, it set a precedent for what was to come.

In the fall of 1988, Lou Aronica, head of Bantam Books’s science-fiction imprint Spectra, sent a proposal to Lucas for a series of new novels set in the Star Wars universe. This was by no means an entirely original idea in the broad strokes. The very first Star Wars novel, Alan Dean Foster’s Splinter of the Mind’s Eye, had appeared just nine months after the first film, having been born as a script treatment for a potential quickie low-budget sequel if the movie should prove modestly but not extremely successful. After it, a handful of additional paperbacks starring Han Solo and Lando Calrissian had been published. But Aronica envisioned something bigger than those early coattail-riders, a series of true “event” novels. “We can’t do these casually,” he wrote to Lucas. “They have to be as ambitious as the movies were. This body of work is too important to popular culture to end with these three movies.”

He knew it was a shot in the dark. Thus he was disappointed but not overly surprised when he heard nothing back for months; many an earlier proposal for doing something new with Star Wars had fallen on similarly deaf ears. Then, out of the blue, he received a grudging letter expressing interest. “No one is going to buy these,” Lucas groused — but if Bantam Books wanted to throw its money away, Lucasfilm would deign to accept a licensing royalty, predicated on a number of conditions. The most significant of these were that the books could take place between, during, or after the movies but not before; that they would be labeled as artifacts of an “Expanded Universe” which George Lucas could feel free to contradict at any time, if he should ever wish to return to Star Wars himself; and that Lucas and his lieutenants at Lucasfilm would be able to request whatever changes they liked in the manuscripts — or reject them completely — prior to their publication. All of that sounded fine to Lou Aronica.

So, Heir to the Empire, the first of a trilogy of novels telling what happened immediately after Return of the Jedi, was published on May 1, 1991. Its author was Timothy Zahn, an up-and-coming writer whose short stories had been nominated for Hugo awards four times, winning once. Zahn was symbolic of the new group of creators who would be allowed to take the reins of Star Wars for the next seven years. For unlike the workaday writers who had crafted those earlier Star Wars novels to specifications, Zahn was a true-blue fan of the movies, a member of the generation who had first seen them as children or adolescents — Zahn was fifteen when the first film arrived in theaters — and literally had the trajectory of their lives altered by the encounter. Despite the Bantam Spectra imprint on its spine, in other words, Heir to the Empire was a form of fan fiction.

Heir to the Empire helped the cause immensely by being better than anyone might have expected. Even the sniffy mainstream reviewers who took it on had to admit that it did what it set out to do pretty darn effectively. Drawing heavily on the published lore of Star Wars: The Roleplaying Game as well as his own imagination, Zahn found a way to make his novel feel like Star Wars without lapsing into rote regurgitation of George Lucas’s tropes and plot lines. Grand Admiral Thrawn, his replacement for Darth Vader in the role of chief villain, was at least as interesting a character as his predecessor, whilst being interesting in totally different ways. Through him, Zahn was able to articulate an ethical code for the Empire that went beyond being evil and oppressive for the sake of it: a philosophy of political economy by no means unknown to some of the authoritarian nations of our own world, hinging on the belief that too much personal freedom leads only to anarchy and chaos and an endemic civic selfishness, making life worse for everyone. It’s a philosophy with which you can disagree — I certainly do, stridently — but it isn’t a thoughtless or even an entirely heartless one.

This is not to say that Heir to the Empire was some dry political dissertation; Zahn kept the action scenes coming, kept it fun, kept it Star Wars, striking a balance that George Lucas himself would later fail badly to establish in his own return to his science-fiction universe. The hardcover novel topped the New York Times bestseller chart, defying Lucas’s predictions of its failure, proving there was a ready market out there for new Star Wars product.

That said, very few of the Star Wars novels that would follow would match Heir to the Empire and its two sequels in terms of quality. With so much money waiting to be made, Lou Aronica’s vision for a carefully curated and edited series of event novels — perhaps one per year — fell by the wayside all too rapidly. Soon new novels were appearing monthly rather than yearly, alongside a rebooted comic book. Then they were coming even faster than that; 1997 alone saw a staggering 22 new Star Wars novels. And so the Expanded Universe fell victim to that bane of fan fictions everywhere, a lack of quality control. By the time Han Solo and Princess Leia had gotten married and produced three young Jedi of their own, who were all running around having adventures of their own in their own intertwining series of books, it was reasonable to ask whether it was all becoming much, much too much. A drought had become an indiscriminate tsunami; a trilogy of action movies had turned into All My Children.

Even when it was no better than it ought to have been, however, there was a freewheeling joy to the early Expanded Universe which is poignant to look back upon from the perspective of these latter days of Star Wars, when everything about the franchise is meticulously managed from the top down. The Expanded Universe, by contrast, was a case of by the fans, for the fans. With new movies the stuff of dreams only, they painted every corner of the universe in vivid colors of their own. The Expanded Universe could be cheesy, but it was never cynical. One could argue that it felt more like Star Wars — the original Star Wars of simple summertime fun, the one that didn’t take itself so gosh-darn seriously — than anything that has appeared under the name since 1998.

By a happy accident, a contract between Lucasfilm and Kenner Toys, giving the latter an exclusive monopoly on Star Wars “toys and games,” was allowed to lapse the same year that Heir to the Empire appeared in bookstores. Thus LucasArts, Lucasfilm’s own games division, could get in on the Expanded Universe fun. What had been a bizarre dearth of Star Wars games during the 1980s turned into a 1990s deluge almost comparable to the one taking place in novels. LucasArts released a dozen or so Star Wars games in a broad range of gameplay genres between 1993 and 1998, drawing indiscriminately both from the original movies and from the new tropes and characters of the literary Expanded Universe. Like the books, these games weren’t always or even usually masterpieces, but their unconstrained sense of possibility makes them feel charmingly anomalous in comparison to the corporate-managed, risk-averse, Disneyfied Star Wars of today.

And then, too, LucasArts did produce two games that deserve to be ranked alongside Timothy Zahn’s first trilogy of Star Wars novels as genuine classics in their field. We’ve met one of these already in an earlier article: the “space simulator” TIE Fighter, whose plot had you flying and fighting for Zahn’s more philosophically coherent version of the Empire, with both Darth Vader and Admiral Thrawn featuring in prominent roles. The other, the first-person shooter Jedi Knight, will be our subject for today.


Among other things, Jedi Knight heralded a dawning era of improbably tortured names in games. Its official full name is Star Wars: Jedi Knight — Dark Forces II, a word salad that you can arrange however you like and still have it make just about the same amount of sense. It’s trying to tell us in its roundabout way that Jedi Knight is a sequel to Dark Forces, the first Star Wars-themed shooter released by LucasArts. Just as TIE Fighter and its slightly less refined space-simulator predecessor X-Wing were responses to the Wing Commander phenomenon, Jedi Knight and before it Dark Forces put a Star Wars spin on the first-person-shooter (FPS) craze that was inaugurated by DOOM. So, it’s with Dark Forces that any Jedi Knight story has to begin.

Dark Forces was born in the immediate aftermath of DOOM, when half or more of the studios in the games industry seemed suddenly to be working on a “DOOM clone,” as the nascent FPS genre was known before that acronym was invented. It was in fact one of the first of the breed to be finished, shipping already in February of 1995, barely a year after its inspiration. And yet it was also one of the few to not just match but clearly improve upon id Software’s DOOM engine. Whereas DOOM existed on a single plane, didn’t even allow you to look or aim up or down, LucasArts’s “Jedi” engine could play host to vertiginous environments full of perches and ledges and passages that snaked over and under as well as around one another.

Dark Forces stood out as well for its interest in storytelling, despite inhabiting a genre in which, according to a famous claim once advanced by id’s John Carmack, story was no more important than it was in a porn movie. This game’s plot could easily have been that of an Expanded Universe novel.

Dark Forces begins concurrent to the events of the first Star Wars movie. Its star is Kyle Katarn, a charming rogue of the Han Solo stripe, a mercenary who once worked for the Empire but is now peddling his services to the Rebel Alliance alongside his friend Jan Ors, a space jockey with a knack for swooping in in the nick of time to save him from the various predicaments he gets himself into. The two are hired to steal the blueprints of the Death Star, the same ones that will allow the Rebels to identify the massive battle station’s one vulnerability and destroy it in the film’s bravura climax. Once their role in the run-up to that event has been duly fulfilled, Kyle and Jan then go on to foil an Imperial plot to create a new legion of super soldiers known as Dark Troopers. (This whole plot line can be read as an extended inside joke about how remarkably incompetent the Empire’s everyday Stormtroopers are, throughout this game just as in the movies. If ever there was a gang who couldn’t shoot straight…)

Told through sparsely animated between-mission cut scenes, it’s not a great story by any means, but it serves its purpose of justifying the many changes of scenery and providing some motivation to traverse each succeeding level. Staying true to the Han Solo archetype, Kyle Katarn is even showing signs of developing a conscience by the time it’s over. All of which is to say that, in plot as in its audiovisual aesthetics, Dark Forces feels very much like Star Wars. It provided for its contemporary players an immersive rush that no novel could match; this and the other games of LucasArts were the only places where you could actually see Star Wars on a screen during the mid-1990s.

Unfortunately, Dark Forces is more of its time than timeless.[1]A reworked and remastered version of Dark Forces has recently been released as of this writing; it undoubtedly eases some of the issues I’m about to describe. These comments apply only to the original version of the game. I concur with Wes Fenlon of PC Gamer, who wrote in a retrospective review in 2016 that “I spent more of my Dark Forces playthrough appreciating what it pulled off in 1995 than I did really having fun.” Coming so early in the lifespan of the FPS as it did, its controls are nonstandard and, from the perspective of the modern player at least, rather awkward, lacking even such niceties as mouse-look. In lieu of a save-anywhere system or even save checkpoints, it gives you a limited number of lives with which to complete each level, like one of the arcade quarter-eaters of yore.

Its worst issues, however, are connected to level design, which was still a bit of a black art at this point in time. It’s absurdly easy to get completely lost in its enormous levels, which have no obvious geographical through-line to follow, but are rather built around a tangled collection of lock-and-key puzzles that require lots and lots of criss-crossing and backtracking. Although there is an auto-map, there’s no easy way to project a three-dimensional space like these levels onto its two-dimensional plane; all those ladders and rising and falling passageways quickly turn into an incomprehensible mess on the map. Dark Forces is an ironic case of a game being undone by the very technological affordances that made it stand out; playing it, one gets the sense that the developers have rather outsmarted themselves. When I think back on it now, my main memory is of running around like a rat in a maze, circling back into the same areas again and again, trying to figure out what the hell the game wants me to do next.

Good luck making sense of this bowl of spaghetti…

Nevertheless, Dark Forces was very well-received in its day as the first game to not just copy DOOM‘s technology but to push it forward — and with a Star Wars twist at that. Just two complaints cut through the din of praise, neither of them having anything to do with the level design that so frustrated me. One was the lack of a multiplayer mode, an equivalent to DOOM‘s famed deathmatches. And the other was the fact that Dark Forces never let you fight with a light saber, rather giving the lie to the name of the Jedi engine that powered it. The game barely even mentioned Jedi and The Force and all the rest; like Han Solo, Kyle Katarn was strictly a blaster sort of guy at this juncture. LucasArts resolved to remedy both of these complaints in the sequel.


Jedi Knight actually straddles two trends in 1990s gaming, one of which has remained an evergreen staple of the hobby to this day, the other of which has long since been consigned to the realm of retro kitsch. The former is of course the FPS genre; the later is the craze for “full-motion video,” the insertion of video clips featuring real human actors into games. This “interactive movie” fad was already fast becoming passé when Jedi Knight was released in October of 1997. It was one of the last relatively big-budget, mainstream releases to embrace it.

Having written about so many of these vintage FMV productions in recent years, I’ve developed an odd fascination with the people who starred in them. These were generally either recognizable faces with careers past their prime or, more commonly, fresh-faced strivers looking for their big break, the sort of aspirants who have been waiting tables and dressing up in superhero costumes for the tourists strolling the Hollywood Walk of Fame for time immemorial, waiting for that call from their agent that means their ship has finally come in. Needless to say, for the vast majority of the strivers, a role in a CD-ROM game was as close as they ever came to stardom. Most of them gave up their acting dream at some point, went back home, and embarked on some more sensible career. I don’t see their histories as tragic at all; they rather speak to me of the infinite adaptability of our species, our adroitness at getting on with a Plan B when Plan A doesn’t work out, leaving us only with some amusing stories to share at dinner parties. Such stories certainly aren’t nothing. For what are any of our lives in the end but the sum total of the stories we can share, the experiences we’ve accumulated? All that stuff about “if you can dream it, you can do it” is nonsense; success in any field depends on circumstance and happenstance as much as effort or desire. Nonetheless, “it’s better to try and fail than never to try at all” is a cliché I can get behind.

But I digress. In Jedi Knight, Kyle Katarn is played by a fellow named Jason Court, whose résumé at the time consisted of a few minor television guest appearances, who would “retire” from acting by the end of the decade to become a Napa Valley winemaker. Court isn’t terrible here — a little wooden perhaps, but who wouldn’t be in a situation like this, acting on an empty sound stage whose background will later be painted in on the computer, intoning a script like this one?

Kyle Katarn, right, with his sidekick Jan Ors. It was surely no accident that Jason Court bears a passing resemblance to Mark Hamill — who was ironically himself starring in the Wing Commander games at this time.

Ah, yes… the script. Do you remember me telling you how Timothy Zahn’s early Star Wars novels succeeded by not slavishly echoing the tropes and character beats from the films? Well, this script is the opposite of that. The first words out of any character’s mouth are those of a Light Jedi promising a Dark Jedi that “striking me down” will have unforeseen consequences, just as Obi-Wan Kenobi once said to Darth Vader. What follows is a series of reenactments of beats and entire scenes from the movies in slightly altered contexts, on a budget of about one percent the size. Kyle Katarn, now yanked out of Han Solo’s shoes and thrust into those of Luke Skywalker, turns out to have grown up on a planet bizarrely similar to Tatooine and to have some serious daddy issues to go along with an inherited light saber and undreamt-of potential in The Force. The word “derivative” hardly begins to convey the scale of this game’s debt to its cinematic betters.

For all that, though, it’s hard to really hate the cut scenes. Their saving grace is that of the Expanded Universe as a whole (into whose welcoming canon Kyle Katarn was duly written, appearing in the comics, the novels, even as an action figure of his own): the lack of cynicism, the sense that everything being done is being done out of love even when it’s being done badly. When the Jedi ignited their light sabers during the opening cut scene, it was the first time that distinctive swoosh and buzz had been seen and heard since Return of the Jedi. Even in our jaded present age, we can still sense the makers’ excitement at being allowed to do this, can imagine the audience’s excitement at being witness to it. There are worse things in this world than a community-theater re-creation of Star Wars.

The cut scenes are weirdly divorced from everything else in Jedi Knight. Many FMV productions have this same disjointed quality to them, a sense that the movie clips we watch and the game we play have little to do with one another. Yet seldom is that sense of a right hand that doesn’t know what the left is doing more pronounced than here. The Kyle of the video clips doesn’t even look like the Kyle of the rest of the game; the former has a beard, the latter does not. The divide is made that much more jarring by the aesthetic masterfulness of the game whenever the actors aren’t onscreen. Beginning with that iconic three-dimensional text crawl and John William’s equally iconic score, this game looks, sounds, and plays like an interactive Star Wars movie — whenever, that is, it’s not literally trying to be a Star Wars movie.

Certainly the environments you explore here are pure Star Wars. The action starts in a bar that looks like the Mos Eisley cantina, then sends you scampering off through one of those sprawling indoor complexes that seem to be everywhere in the Star Wars universe, all huge halls with improbably high ceilings and miles of corridors and air shafts connecting them, full of yawning gaps and precarious lifts, gun-metal grays and glittering blacks. Later, you’ll visit the streets and rooftops of a desert town with a vaguely Middle Eastern feel, the halls and courts of a fascistic palace lifted straight out of Triumph of the Will, the crawl-ways and garbage bins of a rattletrap spaceship… all very, very Star Wars, all pulsing with that unmistakable Star Wars soundtrack.

Just as Dark Forces was a direct response to DOOM, in technological terms Jedi Knight was LucasArts’s reply to id’s Quake, which was released about fifteen months before it. DOOM and Dark Forces are what is sometimes called “2.5D games” — superficially 3D, but relying on a lot of cheats and shortcuts, such as pre-rendered sprites standing in for properly 3D-modelled characters and monsters in the world. The Quake engine and the “Sith” engine that powers Jedi Knight are, by contrast, 3D-rendered from top to bottom, taking advantage not only of the faster processors and more expansive memories of the computers of their era but the new hardware-accelerated 3D graphics cards. Not only do they look better for it, but they play better as well; the vertical dimension which LucasArts so consistently emphasized benefits especially. There’s a lot of death-defying leaping and controlled falling in Jedi Knight, just as in Dark Forces, but it feels more natural and satisfying here. Indeed, Jedi Knight in general feels so much more modern than Dark Forces that it’s hard to believe the two games were separated in time by only two and a half years. Gone, for example, are the arcade-like limited lives of Dark Forces, replaced by the ability to save wherever you want whenever you want, a godsend for working adults like yours truly whose bedtime won’t wait for them to finish a level.

If you ask me, though, the area where Jedi Knight improves most upon its predecessor has nothing to do with algorithms or resolutions or frame rates, nor even convenience features like the save system. More than anything, it’s the level design here that is just so, so much better. Jedi Knight’s levels are as enormous as ever, whilst being if anything even more vertiginous than the ones of Dark Forces. And yet they manage to be far less confusing, having the intuitive through-line that the levels of Dark Forces lacked. Very rarely was I more than momentarily stumped about where to go next in Jedi Knight; in Dark Forces, on the other hand, I was confused more or less constantly.

Maybe I should clarify something at this point: when I play an FPS or a Star Wars game, and especially when I play a Star Wars FPS, I’m not looking to labor too hard for my fun. I want a romp; “Easy” mode suits me just fine. You know how in the movies, when Luke and Leia and the gang are running around getting shot at by all those Stormtroopers who can’t seem to hit the broadside of a barn, things just kind of work out for them? A bridge conveniently collapses just after they run across, a rope is hanging conveniently to hand just when they need it, etc. Well, this game does that for you. You go charging through the maelstrom, laser blasts ricocheting every which way, and, lo and behold, there’s the elevator platform you need to climb onto to get away, the closing door you need to dive under, the maintenance tunnel you need to leap into. It’s frantic and nerve-wracking and then suddenly awesome, over and over and over again. It’s incredibly hard in any creative field, whether it happens to be writing or action-game level design, to make the final product feel effortless. In fact, I can promise you that, the more effortless something feels, the more hard work went into it to make it feel that way. My kudos, then, to project leader Justin Chin and the many other hands who contributed to Jedi Knight, for being willing to put in the long, hard hours to make it look easy.

Of those two pieces of fan service that were deemed essential in this sequel — a multiplayer mode and light sabers — I can only speak of the second from direct experience. By their own admission, the developers struggled for some time to find a way of implementing light sabers in a way that felt both authentic and playable. In the end, they opted to zoom back to a Tomb Raider-like third-person, behind-the-back perspective whenever you pull out your trusty laser sword. This approach generated some controversy, first within LucasArts and later among FPS purists in the general public, but it works pretty well in my opinion. Still, I must admit that when I played the game I stuck mostly with guns and other ranged weapons, which run the gamut from blasters to grenades, bazookas to Chewbacca’s crossbow.

The exceptions — the places where I had no choice but to swing a light saber — were the one-on-one duels with other Jedi. These serve as the game’s bosses, coming along every few levels until the climax arrives in the form of a meeting with the ultimate bad guy, the Dark Jedi Jerec whom you’ve been in a race with all along to locate the game’s McGuffin, a mysterious Valley of the Jedi. (Don’t ask; it’s really not worth worrying about.) Like everything else here, these duels feel very, very Star Wars, complete with lots of villainous speechifying beforehand and lots of testing of Kyle’s willpower: “Give in to the Dark Side, Kyle! Use your hatred!” You know the drill. I enjoyed their derivative enthusiasm just as much as I enjoyed the rest of the game.

A Jedi duel in the offing.

Almost more interesting than the light sabers, however, is the decision to implement other types of Force powers, and with them a morality tracker that sees you veering toward either the Dark or the Light Side of the Force as you play. If you go Dark by endangering or indiscriminately killing civilians and showing no mercy to your enemies, you gradually gain access to Force powers that let you deal out impressive amounts of damage without having to lay your hand on a physical weapon. If you go Light by protecting the innocent and sparing your defeated foes, your talents veer more toward the protective and healing arts — which, given the staggering amounts of firepower at your disposal in conventional-weapon form, is probably more useful in the long run. Regardless of which path you go down, you’ll learn to pull guns right out of your enemies’ hands from a distance and to “Force Jump” across gaps you could never otherwise hope to clear. Doing so feels predictably amazing.

Kyle can embrace the Dark Side to some extent. But as usually happens with these sorts of nods toward free will in games with mostly linear plot lines, it just ends up meaning that he foils the plans of the other Dark Jedi for his own selfish purposes rather than for selfless reasons. Cue the existentialist debates…

I’m going to couch a confession inside of my praise at this point: Jedi Knight is the first FPS I’ve attempted whilst writing these histories that I’ve enjoyed enough to play right through to the end. It took me about a week and a half of evenings to finish, the perfect length for a game like this in my book. Obviously, the experience I was looking for may not be the one that other people who play this game have in mind; those people can try turning up the difficulty level, ferreting out every single secret area, killing every single enemy, or doing whatever else they need to in order to find the sort of challenge they’d prefer. They might also want to check out the game’s expansion pack, which caters more to the FPS hardcore by eliminating the community-theater cut scenes and making everything in general a little bit harder. I didn’t bother, having gotten everything I was looking for out of the base game.

That said, I do look forward to playing more games like Jedi Knight as we move on into a slightly more evolved era of the FPS genre as a whole. While I’m never likely to join the hardcore blood-and-guts contingent, action-packed fun like this game offers up is hard for even a reflex-challenged, violence-ambivalent old man like me to resist.


Epilogue: The Universe Shrinks

Students of history like to say that every golden age carries within it the seeds of its demise. That rings especially true when it comes to the heyday of the Expanded Universe: the very popularity of the many new Star Wars novels, comics, and games reportedly did much to convince George Lucas that it might be worth returning to Star Wars himself. And because Lucas was one of the entertainment world’s more noted control freaks, such a return could bode no good for this giddy era of fan ownership.

We can pin the beginning of the end down to a precise date: November 1, 1994, the day on which George Lucas sat down to start writing the scripts for what would become the Star Wars prequels, going so far as to bring in a film crew to commemorate the occasion. “I have beautiful pristine yellow tablets,” he told the camera proudly, waving a stack of empty notebooks in front of its lens. “A nice fresh box of pencils. All I need is an idea.” Four and a half years later, The Phantom Menace would reach theaters, inaugurating for better or for worse — mostly for the latter, many fans would come to believe — the next era of Star Wars as a media phenomenon.

Critics and fans have posited many theories as to why the prequel trilogy turned out to be so dreary, drearier even than clichés about lightning in a bottle and not being able to go home again would lead one to expect. One good reason was the absence in the editing box of Marcia Lucas, whose ability to trim the fat from her ex-husband’s bloated, overly verbose story lines was as sorely missed as her deft way with character moments, the ones dismissed by George as the “dying and crying” scenes. Another was the self-serious insecurity of the middle-aged George Lucas, who wanted the populist adulation that comes from making blockbusters simultaneously with the respect of the art-house cognoscenti, who therefore decided to make the prequels a political parable about “what happens to you if you’ve got a dysfunctional government that’s corrupt and doesn’t work” instead of allowing them to be the “straightforward, wholesome, fun adventure” he had described the first Star Wars movie to be back in 1977. Suffice to say that Lucas displayed none of Timothy Zahn’s ability to touch on more complicated ideas without getting bogged down in them.

But whatever the reasons, dreary the prequels were, and their dreariness seeped into the Expanded Universe, whose fannish masterminds saw the breadth of their creative discretion steadily constricted. A financially troubled West End Games lost the license for its Star Wars tabletop RPG, the Big Bang that had gotten the universe expanding in the first place, in 1999. In 2002, the year that the second of the cinematic prequels was released, Alan Dean Foster, the author of the very first Star Wars novel from 1978, agreed to return to write another one. “It was no fun,” he remembers. The guidance he got from Lucasfilm “was guidance in the sense that you’re in a Catholic school and nuns walk by with rulers.”

And then, eventually, came the sale to Disney, which in its quest to own all of our childhoods turned Star Wars into just another tightly controlled corporate property like any of its others. The Expanded Universe was finally put out of its misery once and for all in 2014, a decade and a half past its golden age. It continues to exist today only in the form of a handful of characters, Grand Admiral Thrawn among them, who have been co-opted by Disney and integrated into the official lore.

The corporate Star Wars of these latter days can leave one longing for the moment when the first film and its iconic characters fall out of copyright and go back to the people permanently. But even if Congress is willing and the creek don’t rise, that won’t occur until 2072, a year I and presumably many of you as well may not get to see. In the meantime, we can still use the best artifacts of the early Expanded Universe as our time machines for traveling back to Star Wars‘s last age of innocent, uncalculating fun.

Where did it all go wrong?



Did you enjoy this article? If so, please think about pitching in to help me make many more like it. You can pledge any amount you like.


Sources: The books Rocket Jump: Quake and the Golden Age of First-Person Shooters by David L. Craddock, How Star Wars Conquered the Universe by Chris Taylor, and The Secret History of Star Wars by Michael Kaminski. Computer Gaming World of May 1995, October 1996, January 1997, December 1997, and March 1998; PC Zone of May 1997; Retro Gamer 138; Chicago Tribune of May 24 2017.

Online sources include Wes Fenlon’s Dark Forces and Jedi Knight retrospective for PC Gamer. The film George Lucas made to commemorate his first day of writing the Star Wars prequels is available on YouTube.

Jedi Knight is available for digital purchase at GOG.com. Those who want to dive deeper may also find the original and/or remastered version of Dark Forces to be of interest.

Footnotes

Footnotes
1 A reworked and remastered version of Dark Forces has recently been released as of this writing; it undoubtedly eases some of the issues I’m about to describe. These comments apply only to the original version of the game.
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mikemariano
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Monstrous Zionist Extermination in Gaza Continues as US Attempts Voter-Appeasing Headfakery

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Some Gaza updates: carnage and starvation on the ground, cynical US machinations, and more signs of IDF weakness.
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Time to Breathe (I'm Back)

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Time to Breathe (I'm Back)

Patrick Stewart grew up with no indoor toilet, no hot water, and no central heat. He shared a bed with his brother. His family had bath night once a week. It's sort of ironic that he wound up playing a character who can basically snap his fingers and go anywhere in the known universe, or tell a computer to make him hot tea any time of day or night. A piece in The Guardian refers to all of that as childhood trauma. It got me thinking. It's interesting how one person's trauma looks like another person's Tuesday afternoon. It's also interesting how millions of spoiled Americans would consider Captain Picard's childhood a rather dystopian existence. And of course, they'll do anything to avoid living like that, even if it means invading other countries and stealing everything they own while excusing it as "defending democracy." Hence the mess we're in.

Hi, I'm back.

It's been an interesting couple of months. My family got a little taste of Picard's childhood trauma in January when our (brand new and very expensive) water heater crapped out during a winter storm. Then our refrigerator crapped out. Then our wise old cat started puking three times a day and lost half her body weight. (We had to put her down.) Then my spouse had a cancer scare. All the while, we spent about one night a week hiding from a tornado in the bathroom, because we don't have a basement or garage.

Patrick Stewart had family bath night.

We have twister night.

Poor me, right?

The interesting thing about this newsletter is that I deal with the exact same garbage as everyone else. I just make it sound better.

For the last several weeks, I haven't had much disposable time. I've been figuring out yet another side hustle, and this one requires serious computer skills. It was time for me to branch out anyway.

We're gearing up for real home school in about a month. Our current school is shutting down. It was an outdoor school that went year-round, not unlike the kind of schools you find in Europe where kids spend most of their time outside and a little bit of time inside on formal education. We looked hard for a Covid safe outdoor school and came up empty. We did find a couple of places where kids can go once or twice a week. It's basically a homeschool supplement.

I did go on a couple of school tours. Even the nicest, most progressive schools that "still care about Covid" aren't doing masks. They've made a modest attempt to improve their air quality, or they're planning on it. The school directors and teachers say things like, "It's completely okay if your child wears a mask. We won't judge you. We're very open-minded."

Wow, thanks.

Turns out, the American socio-economic landscape makes it almost impossible to run a school like the one we've been attending. They're shutting down because they're riddled with debt, and the nonprofit that supports them has run out of money. A handful of parents tried to save it and couldn't come up with a viable plan. The director has already left for another job. In a few weeks, this wonderful school will be no more.

Yeah, it's sad.

As for my family, we're moving.

We have a house. We're selling the old one. We're packing boxes. We can't really afford to move. And yet, we can't afford to stay here either. We've had more close calls with tornadoes in the last year than the entire time I lived in the middle of tornado alley. In the summer, the heat index soars into the upper 100s and above. It's literally not safe for my kid to play outside. Thanks to Covid, outside was the one place where she wasn't in imminent danger.

We're managing.

Social media remains a hellscape. Bluesky is growing, and maybe it offers everyone a reprieve from the daily onslaught of Covid denial, climate denial, and the general dull ache of dealing with assholes.

Like many others, I needed a break. Not from the doom. From the denial. The denial was getting to me. I needed to go a few days without hearing about the latest demonstration of egregious, oblivious privilege by a celebrity or an influencer.

I especially needed a break from politics.

Don't you?

On that front, we get it. Trump has the Republican party in his pocket. He stands a good chance of winning. Nobody will dare slap cuffs on him before the election. They're scared it will start a civil war. They're also scared of all the crazies who will come after them with guns.

They're not wrong.

We face a pretty awful choice. We can go with Biden and keep the train on the tracks, but the tracks are heading toward industrial collapse within a decade. Or we can go with Trump and derail completely. And honestly, fine. I would rather keep the train on the tracks. At least Biden is predictable. The irony is that we could reject this choice at any time, but the majority won't do it because they're scared of what everyone else will do.

While this circus of an election unfolds, my attention has been consumed by immediate needs.

On a related note:

My university initially rejected my request for a remote job. Then they came back and said they would think about it if I did more work for less money. So I've been doing that. I've written three different proposals for my new position. And... they've spent the last six weeks jerking me around.

So... I don't know if I'll have a job in six weeks. Hence me putting extra time into a new side hustle and trying to rest myself before a possible plunge into a dreadful job market that thinks Covid is over.

Moving forward, I'll keep this newsletter going. I'll update it once or twice a week for the rest of this year, then we'll see what happens. I'll continue commenting on the circus and sharing my insights. That said, it's become pretty clear to me that this thing will remain a side hustle. Trying to turn it into a main source of income was making me miserable. If you signed up, you didn't waste your cash and you didn't get "cheated." Look at all the essays I've written. Most of those are evergreen, even if they reference current events. Also, consider that I still have to pay to keep this site itself going. So if anyone was under the impression that I was on a cruise sipping margaritas...

um...no...

To remind everyone, I didn't ask for this. I was happy at Medium (my original platform). They, however, decided to do everything within their power to ensure doomers like me felt unwelcome. So I moved to Substack, only to watch them start a pointless turf war with Elon Musk while bankrolling Nazis. Ghost isn't exactly cheap for someone with 20,000 free email subscribers, but I think we're all tired of migrating from one platform to the next.

I'll continue to produce work, just not at the insane breakneck pace that many people took for granted. I can't stay up all night updating Covid reading lists all the time, not anymore. I can't spend 8 hours researching and writing a piece on something like self-triggering if it's going to land with a thud on readers. As I realized lately, that was taking a lot of energy to maintain.

For writers: I'll update this on the site, but here's the deal. I can't afford to pay anyone anymore. I actually couldn't afford it while I was paying people, but now I really can't afford it. So if you want to publish here, you can for free. It's up to you.

So, there's a takeaway here for everyone:

You're allowed to take a break. It doesn't diminish the important work you've done. It doesn't mean you're lazy or apathetic. It doesn't mean you have to stop wearing an effective mask or cleaning the air. It doesn't mean you need to start buying cheap plastic for fun.

You can just live.

Recently, it has become painfully clear to me what a waste of time it is to argue with people on your phone about any of this. If you want to make it, then you have to do what we're doing. Circle your wagons. Make whatever community you can. If you possibly can, move away from places that are already dealing with the worst impacts of climate change (like us). You can't really escape the collapse, but you can defer your doom for a while.

Most importantly:

Do things you enjoy. Nobody knows how much time we have left. There's plenty of fun, relaxing, fulfilling things to do that don't require flying halfway around the world on a jet or producing piles of trash. Play with your kids. Take a nap. Read a book. Listen to music. Make some music.

Draw something. Sculpt something.

Breathe.

Don't you deserve it?

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The Harrowing 2019 H.P. Lovecraft Adaptation Color Out of Space is a Malevolent Masterpiece

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The Travolta/Cage Project is an ambitious, years-long multi-media exploration of the fascinating, overlapping legacies of Face/Off stars John Travolta and Nicolas Cage with two components: this online column exploring the actor’s complete filmographies in chronological order and the Travolta/Cage podcast, where Clint Worthington, myself and a series of  fascinating guests discuss the movies I write about here. 

Read previous entries in the column here, listen to the podcast here, pledge to the Travolta/Cage Patreon at this blessed web address and finally follow us on Twitter at https://twitter.com/travoltacage

Hollywood loves a comeback. Richard Stanley had a doozy. The South African filmmaker with the witchy aura graduated from short films and music videos with his 1990 cult classic debut Hardware. 

The low-budget 1992 fright flick Dust Devil followed before Stanley got what could have been his big break: getting hired to write and direct an adaptation of H.G Wells’ The Island of Dr. Moreau starring Marlon Brando and Val Kilmer. 

Things fell apart very quickly, however. There was just too much goddamned eccentricity for any one film to handle. So, after a disastrous week, Stanley was fired and replaced by John Frankenheimer, a steady old pro who, needless to say, delivered one of the biggest and most notorious flops in film history. 

Rather than go home and lick his wounds Stanley was made up as one of Dr. Moreau’s mutants so that he could watch the madness that ensued firsthand. 

It’s a development chronicled in the wonderful, juicy documentary Lost Soul: The Doomed Journey of Richard Stanley's Island of Dr. Moreau. 

Stanley spent the next few decades in development hell, working on projects that would never get made before he began work on the 2019 H.P. Lovecraft adaptation Color Out of Space. 

Color Out of Space was widely and rightly deemed a masterpiece of cosmic horror that more than made good on the abundant promise of Hardware. 

The film got ecstatic reviews and deafening buzz, though it bewilderingly didn’t do much at the box-office and was largely overlooked during awards time. 

It did not matter. Stanley was back and seemingly better than ever. It was one hell of a comeback. Stanley announced plans to follow up Color Out of Space with two more Lovecraft adaptations, beginning with The Dunwich Horror. 

Stanley suddenly had heat. He had acclaim. He had an amazing comeback movie.

Then things took a turn. Scarlett Amaris, an ex-partner of the filmmaker and the co-screenwriter of Color Out of Space went public with allegations of horrendous physical and psychological abuse. Stanley went from red hot to ice cold. 

Spectrevision, Elijah Wood’s production company, produced Color Out of Space. Spectrevision announced that it would no longer work with Stanley and donated money from the film to anti-domestic violence charities. 

Stanley filed a libel suit against Amaris in France, but he remained cancelled. Stanley’s fall was as dramatic as his rise and his comeback. 

Amaris’ allegations cast a dark shadow over a movie that’s an unearthly shade of magenta visually and every shade of black thematically. Back at The A.V. Club we had a popular list of great movies too intense and grim to see more than once. 

Color Out of Space belongs on the list. It wrecked me. It was everything that I had hoped and feared that it would be and more. 

The adaptation of Lovecraft’s short story of the same name stars Nicolas Cage as Nathan Gardner, a father and husband who moves to his late father’s farm with his hard-charging businesswoman wife Theresa (Joely Richardson), his rebellious Wiccan daughter Lavinia (Madeleine Arthur), stoner son Benny (Brendan Meyer) and spooky younger son Jack (Julian Hilliard). 

It’s a beautiful, wild, pastoral paradise filled with Alpacas and trees until a meteorite arrives and transforms the family’s heaven into hell. 

Color Out of Space makes us believe in the embattled family at its center. We care about these characters because they are crafted with depth and nuance and performed with sensitivity and empathy. This extends to a squatter named Ezra (Tommy Chong), who has a nifty set-up in a cozy little spot on the farm. Ezra is tuned to a frequency all his own. His body might be on earth, but his mind and spirit are somewhere in the stars. 

This is not a sentence I’ve ever written before but Color Out of Space features a tremendous dramatic performance from noted marijuana enthusiast Tommy Chong. 

Everything changes after the ominous arrival of that cursed rock from outer space. The vegetables that Nathan grows are massive but inedible. The mother and daughter find themselves ruled by strange, masochistic compulsions to hurt themselves. 

When Nathan calls his children, the connection is so riddled with sinister static that he’s indecipherable. But it’s not just the phone that has been hopelessly tainted by their unexpected, unwanted visitor from outer space; everything has been corrupted down to a molecular level. 

There’s something in the water, literally and figuratively, something alien and evil and terrifyingly powerful and vast. 

I’ve written extensively about two of Nicolas Cage’s primary late-period modes: Dorky Dad Cage and Crazy Cage. Mom and Dad brilliantly uses both aspects of Cage’s larger-than-life persona. He begins the film as a Dorky Dad and ends it in a place of madness, violence, and despair. 

The same is true of Color Out of Space. The titular evil changes the unfortunate life form it encounters on a physical and biological level. It gets inside their bodies and deep inside their minds. 

As the evil spreads, Nathan’s behavior begins to change along with it. His voice goes up an octave so that he sounds upset and angry, which is a wholly natural response to the situation. 

Cage’s mannerisms change along with them. At first, there is fun and pleasure to be had from this most entertaining of actors spectacularly losing his shit, but there comes a point in its third act where the film ceases to be entertaining or pleasurable.

That’s not because Color Out of Space stops being a masterful exercise in virtuoso filmmaking. On the contrary, it’s precisely because Color Out of Space represents such a masterful exercise in virtuoso filmmaking that it’s damn near impossible to derive pleasure from a vision so evisceratingly dark and unrelentingly bleak. 

I’ve also written about how one of Cage’s late-period strengths is his strong chemistry with age-appropriate female leads. That is very much in effect here. The entire cast is outstanding, but Richardson is horrifying and heartbreaking as a strong-willed would-be survivor who begins the film a lost and broken woman and ends it an inhuman ghoul almost beyond imagination. 

In scenes that are hard to watch and painful to remember, Jack, the youngest child, re-enters his mother’s body under the malevolent influence of the titular evil. It’s body horror on par with the best of David Cronenberg or Stuart Gordon, our preeminent adapter of Lovecraft’s work. 

Stanley might have mounted a challenge to him on that front, but we’ll probably never know because Stanley, the person, destroyed the career of Stanley, the filmmaker. That’s a shame because while I have nothing but contempt for Stanley as a person, he did a magnificent job writing and directing Color Out of Space. 

The disgraced writer-director realized an ambitious and exhaustive vision. It’s the work of a true auteur operating at the apex of his abilities. 

Color Out of Space does not linger on the hideousness of the Theresa/Jack mutation. We see just enough of it to be disgusted and horrified but also deeply moved. 

The color transforms animals as well as people. The family dog becomes a hell hound, and the Alpacas stop being cute and cuddly and become creatures of Lovecraftian cosmic horror. 

I tend to grade late-period Cage movies on a curve because he makes so many movies, and so many are terrible. But Color Out of Space is a real-ass movie, just as Mom and Dad and Mandy were films of quality and vision, not just work Cage grudgingly accepted to pay for castles and ex-wives. 

Cage embraces pure madness in Color Out of Space, but he never stops being achingly human and real, even when his body is at least partially alien. 

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mikemariano
39 days ago
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Michael Brenner: The West’s Reckoning?

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By Michael Brenner

Western leaders are experiencing two stunning events: defeat in Ukraine, genocide in Palestine. The first is humiliating, the other shameful. Yet, they feel no humiliation or shame. Their actions show vividly that those sentiments are alien to them – unable to penetrate the entrenched barriers of dogma, arrogance and deep-seated insecurities. The last are personal as well as political. Therein lies a puzzle.  For, as a consequence, the West has set itself on a path of collective suicide. Moral suicide in Gaza; diplomatic suicide – the foundations laid in Europe, the Middle East and across Eurasia; economic suicide – the dollar-based global financial system jeopardized, Europe deindustrializing. It is not a pretty picture. Astoundingly, this self-destruction is occurring in the absence of any major trauma – external or internal. Therein lies another, related puzzle.

Some clues for these abnormalities are provided by their most recent responses as deteriorating conditions tighten the vise – on emotions, on prevailing policies, on domestic political worries, on ginger egos. Those responses fall under the category of panic behavior. Deep down, they are scared, fearful and agitated. Biden et al in Washington, Macron, Schulz, Sunak, Stoltenberg, von der Leyen. They lack the courage of their stated convictions or the courage to face reality squarely. The blunt truth is that they have contrived to get themselves, and their countries, in a quandary from which there is no escape conforming to their current self-defined interests and emotional engagement.  Hence, we observe an array of reactions that are feckless, grotesque and dangerous. 

Feckless

Exhibit 1 is French President Emmanuel Macon’s proposed plan to station military personnel from NATO members within Ukraine to serve as a tripwire. Arrayed as a cordon around Kharkov, Odessa and Kiev they are meant to deter advancing Russian forces from moving on those cities for fear of killing Western soldiers – thereby risking a direct confrontation with the Alliance. It is a highly dubious idea that defies logic and experience while tempting fate. France long has deployed members of its armed forces in Ukraine where they programed and operated sophisticated equipment – in particular, the SCALP cruise missiles.  Scores were killed by a Russian retaliatory strike a few months ago that destroyed their residence. Paris cried ‘holy murder’ for Moscow’s unsporting conduct in shooting back at those attacking them.   It was retaliation for the French participation in the deadly bombing of the Russian city of Belgorod. Why then should we expect that the Kremlin would abandon a costly campaign involving what they see as vital national interests if uniformed Western troops were deployed in a picket line around cities?  Would they be intimated into passivity by spiffy uniforms assembled under outsized banners inscribed with the slogan: “DON’T MESS WITH NATO”?

Moreover, there already are thousands of Westerners bolstering the Ukrainian armed forces. Roughly 4 – 5,000 Americans have been performing critical operational functions from the outset. The presence of a majority predates by several years the onset of hostilities 2 years ago. That contingent was augmented by a supplementary group of 1,700 last summer which was as a corps of logistic experts advertised as mandated to seek out and eradicate corruption in the black-marketing of pilfered supplies. The Pentagon people are sown thought the Ukrainian military from headquarters planning units, to advisers in the field, to technicians and Special Forces. It is widely understood that Americans have operated the sophisticated HIMARS long-range artillery and the Patriot air defense batteries. This last means that members of the U.S. military have been aiming – perhaps pulling the trigger on – weapons that kill Russians. In addition, the CIA has established a massive, multipurpose system able to conduct a wide range of Intelligence and operational activities- independently as well as in conjunction with the Ukrainian FSB. That includes tactical Intelligence on a day-by-day basis. We don’t know whether they had a role in the campaign of targeted assassinations inside Russia.

A critical role also has been played by Britain. Their specialized personnel have been operating the Storm Shadow missiles (counterpart to the French SCALP) employed against Crimea and elsewhere. Too, MI-6 has taken a lead role in designing multiple attacks on the Kerch Bridge and other critical infrastructure. The principal lesson to be drawn from this overview is that the positioning of European troops at key sites as human hostages in not wholly original. Their presence has not deterred Russia from attacking them in the field or, as in the French case, hunting them down in their residences.

Feckless: Exhibit 2 is the American airdrop of a paltry load of humanitarian aid in the sea off of Gaza. This bizarre action overlaps the silly and the grotesque. The United States has been the major accomplice in the Israeli ravaging of Gaza. Its weapons have killed 30,000 Gazans, wounded 70,000+, and devastated hospitals. Washington has actively blocked any serious attempt at aid by the UNWRO in withholding the funds necessary to finance its operations, while staying silent as Israel blocks entry points from Egypt and massacres residents awaiting the arrival of a food convoy. Furthermore, it has vetoed every attempt to end the carnage through ceasefire resolutions of the UN Security Council. This absurd gesture of kicking pallets out an airplane hatch simply underscores American disregard for Palestinian lives, its contempt for world opinion and its shameless subjugation to dictates from Israel.

Feckless: Exhibit 3 is provided by Rishi (Sage) Sunak, interim Prime Minister of the U.K. An ardent backer of Israel, he consistently has criticized Peace demonstrations protesting the assault on Gazans as obstacles to achieving a long-term ceasefire and political settlement. In this, he continues the long tradition of British fealty to its American overlord. Last week, he escalated the attack in denouncing them as tools of Hamas who have been taken over by terrorists – terrorists who threaten to tear the country apart. He likened it to ‘mob rule’ – as punctuated by the electoral victory of maverick George Galloway who crushed the Tories (and Labour) in a by-election. No evidence, of course, as to how half a million peaceable citizens are a Trojan horse for Muslim jihadis. This fecklessness is recognizable for those familiar with the haughty manner cultivated by the English upper crust – infecting even an arriviste in those exalted circles whose origins were in the Indian Raj. Condescension toward the lower ranks, instruction as to where the boundaries of acceptable behavior lie. That attitude often is laced with cute disparagements of groups or nationalities that don’t conform. The fact that Sunak himself is unabashed at now making snide accusations – however implied – about Muslims demonstrates the durability of cultural prejudices along with the historical openness of England’s upper class to those with money or cachet. These days, even a rishi. I suppose that’s social progress.

The dangerous element in Sunak’s unbecoming demagoguery is not its aggravating effect on the West’s culpability in the Palestine. The regional protagonists, as well as the rest of the world, smile at Britain’s grand rhetorical flourishes knowing that it counts only as America’s Tonto. Rather, it opens a breach in the country’s dedication to free speech and assembly. For it comes close to saying that any public disagreement with HMG’s policy is tantamount to treason.

Grotesque

Insofar as violent ethnic cleansing of the Palestinians is concerned, it is fair to say that the Western governments’ complicity via its arming and unqualified backing for Israel’s gruesome actions constitutes grotesque behavior. To single out individual elements among individual governments is superfluous. The entire episode is grotesque. So it is seen by nearly the entire world outside the countries of the collective West. That represents about 2/3 of humanity. Still, our nations’ political elites appear oblivious and/or disdainful of that judgment. It matters little to them that they are seen by the ‘others’ as inhumane, arch hypocrites and racists. Those strong impressions are reinforced in many places by traumatic memories of how they themselves were subjugated, trodden upon and exploited over the centuries by people who righteously instructed them on the superiority of Western values – just as they do today.    

There are actions that manifestly represent a clear and future danger of an expanding war in Europe. Jens Stoltenberg, NATO’s belligerent Secretary-General, boldly stated last week that the Western allies should give Ukraine the green light to use the cruise missiles they have acquired to attack targets in Russia proper. Those weapons include the Storm Shadow, the Scalp, the long-range Tauras that Germany may soon dispatch and similar hardware to be provided by the U.S. (perhaps launched from the F-16s already arriving). Such a drastic move has been hinted at by other Western leaders, and pushed by hardline factions in Washington. Putin has warned that such escalation by the West – as with the conjectured deployment of NATO troops in Ukraine – would provoke a military response from Moscow. The extreme risks of the ensuing hostilities spiraling out of control to the nuclear threshold are self-evident.

Taken together, the actions by Western leaders – supported by their nations’ political elites – are indicative of a behavior pattern that has parted ways with reality. They derive deductively from dogmas unsubstantiated by objective fact. They are logically self-contradictory, impervious to events that shift the landscape, and radically unbalanced in weighting benefits/costs/risks and probabilities of success. How do we explain this ‘irrationality’? There are background conditions that are permissive or encouraging of this flight from sound reasoning. They include: the nihilistic socio-cultural trends in our contemporary post-modern societies; their susceptibility to collective hysteria/overwrought emotional reactions to unsettling events – 9/11, Islamic terrorism, the fable about Russian interference in the 2016 Presidential election among other political matters, the conjuring of the menacing Chinese dragon, scary predictions of inevitable war with the PRC, outlandish claims that Putin is planning to launch an all-out campaign to conquer Europe up to the English Channel. The last two are fed by the free-floating anxieties, i.e. dread, engendered by the earlier bouts of mass psychopathology. Those allegations, in fact pure fictions, have gained currency among senior military figures, heads of government, and among strategic ‘thinkers.’

Back to the ingredients of panic. We noted fear – of both the identifiable and the unknown, and sub-conscious feelings of insecurity. Those feelings derive from a matrix of disorienting shifts in the global environment inhabited by Western societies. They, in turn, grow in reciprocation with unsetting domestic developments. The outcome is two-fold: a stultifying of any reasonable debate about dubious policies – leaving premises and purposes untested, and opening opportunities for willful persons or factions who harbor audacious objectives of remaking the world’s geo-political space according to American hegemonic specifications. To that end, our leaders manipulate and exploit conditions of emotional disorientation and political conformity. The outstanding example are the so-called ‘neo-cons’ in Washington (who number Joe Biden as a comrade-in-arms) who have crafted a network of like-minded true believers in London, Paris, Berlin and at both ends of Brussels.

What of the puzzle we noted as to the near complete absence of feelings of guilt or shame – especially over Gaza, of being humiliated in the eyes of the world? In conditions of nihilism, matters of conscience are moot. For the implicit rejection of norms, rules and laws frees the individual self to do whatever impulses or ideas or selfish interests impel it. With the superego dissolved, there is no felt obligation to judge oneself in reference to any external or abstract standard. Narcissistic tendencies flourish. A similar psychology obviates the requirement for experiencing shame. That is something that can only exist if we subjectively are part of a social grouping wherein personal status, and sense of worth, depend on how others view us and whether they grant us respect. In the absence of such a communal identity, with its attendant sensitivity to its opinion, shame can exist only in the perverse form of regret that one has been unable to meet the demanding, all-consuming need for self-gratification. That applies to nations as well as its individual leaders.


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Michael Brenner

Michael Brenner is Professor Emeritus of International Affairs at the University of Pittsburgh and a Fellow of the Center for Transatlantic Relations at SAIS/Johns Hopkins. He was the Director of the International Relations & Global Studies Program at the University of Texas. Brenner is the author of numerous books, and over 80 articles and published papers. His most recent works are: Democracy Promotion and IslamFear and Dread In The Middle EastToward A More Independent Europe Narcissistic Public Personalities & Our Times. His writings include books with Cambridge University Press (Nuclear Power and Non-Proliferation), the Center For International Affairs at Harvard University (The Politics of International Monetary Reform), and the Brookings Institution (Reconcilable Differences, US-French Relations In The New Era).

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mikemariano
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